By Janna Jackson Kellinger
This e-book is a consultant to designing curricular video games to fit the wishes of scholars. It makes connections among games and time-tested pedagogical thoughts similar to discovery studying and suggestions to enhance scholar engagement and studying. It additionally examines the social nature of gaming equivalent to options for driver/navigator companions, small teams, and full category constructions to aid make pondering noticeable; it expands the normal layout strategy academics have interaction in via encouraging use of online game layout suggestions comparable to playtesting. the writer emphasizes designing curricular video games for problem-solving and warns opposed to designing video games which are easily “Alex Trebek (host of Jeopardy) donning a mask”. by means of drawing on a number of fields akin to platforms pondering, layout idea, review, and curriculum layout, this ebook depends upon thought to generate strategies for practice.
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A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) by Janna Jackson Kellinger